Easy immersion!īlood is a detail that we gamers absolutely love. You’ll have to come back later to pick them up. Once you’ve bought their service, the items won’t be ready immediately. The quality of the products will depend on the skill of the smith, so it does make a difference if you ask Eorlund Gray-Mane instead of some no-name. In the same way, you can ask mages to enchant your stuff. You can ask smiths to craft or temper something for you. Honed Metal is a simple mod that lets you buy the services of these vendors. But this doesn’t make sense, because Skyrim is full of smiths and mages who perform enchanting services! And that means if you roleplay as someone who’s not into these skills, your character will miss out on the good stuff. But if you want the goods, you must pay with the perks. It’s true that the game does not directly force you down those roads. Not everyone can be a smith, or an enchanter. Honed Metal -NPC Crafting and Enchanting Services. The inventory respawn rate will now vary from mġ9. On the other hand, items in towns will be cheaper than in cities. Merchants in bigger cities will carry more gold and will have a better variety of goods. It also adds diversity to the game to keep things interesting. This mod makes things more expensive, so you won’t get rich nearly as quickly. But even with that, you can easily cycle and sell until you’re rich. Because of the way the game’s economy works, it’s very easy to become rich. It’s a lot of fun to loot and sell what you find in your adventures, but it introduces one problem. It’s really cool, and useful if you’re roleplaying as a hunter. Regardless, now you’ll be able to see a trail on the snow. There were plans for mud, but the author never ended up implementing them. The mod’s limitations mean you can only see the footprints on snow or on ash. So this little mod adds footprints to the player, NPCs and many creatures. Seeing footprints is the least we could ask for. And we’re living in 2022 now, a world after Red Dead Redemption 2. But like most other immersion mods, once we see it’s possible, we can’t live without it. Seeing your footprints is a tiny detail that you could live without in 2011. These routes are still nowhere as extensive as Morrowind’s but it makes roleplaying fun. The ferries are also more prevalent, so you might actually notice they exist. You can also specify one of the smaller towns instead of just the big one. Now with the carriages, you can pretty much go anywhere relevant. You won’t be surprised to hear that this mod expands the carriage and ferry routes. Using transportations, on the other hand, forces you to learn the different available routes in the game! Unfortunately, Skyrim relies a little too much on the first and the latter is underdeveloped. There’s just something about clicking an icon on the map that takes you out of the game completely. One of the best ways to maximize immersion is using in-game transportations. On top of that, you’ll also be able to control the level requirements for some other minor world events. It’ll not only let you customize the DLC quests, but also the Daedric quests alongside several other miscellaneous ones. With this mod, you can customize the minimum requirement for most of the big quests. Yeah, I don’t care if I never see Embry again, but I definitely don’t want to start the Dawnguard questline this early. So you head into town to buy a drink, and suddenly the streets are overrun with vampires killing all your civilians. You’re level 8, and all you want to do is explore the wilderness of Skyrim and have a chill time.
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